Friday, September 14, 2012

Procedural Level Generation

I've always been a fan of procedural level generation in games and think it's gotten short shrift as of late. I stumbled upon this presentation that explores maze generation algorithms--

http://www.jamisbuck.org/presentations/rubyconf2011/index.html 

And thought they could be tweaked and employed for use in Project Unknown or another game in the future. Maybe a roguelike.

Thursday, September 6, 2012

5 Games To Consider

Thinking about possible mechanics for the game I'm working on, Project Unknown. It's a fast-paced action/platformer/fighting game with a cinematic camera and a heavy emphasis on speed. Inspirational games that came to mind were--

Devil May Cry -

Intense, stylish, fast paced action. Memorable character design on the protagonist.

Muramasa: The Demon's Blade & Dishwasher Samurai -

Gorgeous visuals and flashy, intense 2D combat.

Super Mario Galaxy -

Excellent dynamic tracking camera.

Monday, September 3, 2012

Pitch

Made my design pitch for "Elemental WizKnight," a cooperative action puzzler with resource management elements, last week. Some of the most memorable and satisfying gaming moments I can recall have happened in games that emphasize teamwork and clever resource use. Hope it gets selected!

Thursday, August 23, 2012