One thing I think has been truly lost in games as of late is "vitality"--by that, I mean the feeling that a gameworld is really alive, that it's a palpable place that can be visited.
Modern game development focuses its efforts entirely on what is likely to be seen and leads to a feeling of being towed through an amusement park ride rather than the feeling of wandering through a mysterious world bursting with possibilities.
No comments:
Post a Comment