Friday, October 5, 2012

Project Unknown Retrospective

So, Project Unknown did not get chosen, which is unfortunate.  I think the intense puzzle combat was a fresh mechanical blend that had some real potential.  Everyone was busy, and we didn't flesh out the mechanics as well as we could have to make the best pitch.  I think if we'd really expanded on the core concept with some richer gameplay, we could have shown something very compelling that would have reflected the final product more accurately.

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