I've been playing Counterstrike: Global Offensive recently and it brought to my mind a certain trend I see with "refresh sequel" titles--games that get a new coat of paint and rerelease every several years. That trend is inspiration drain.
A game's first iteration often comes from a passionate, quirky team with personality, delivering a product out of its own desire, intoxicated with the novelty of a fresh idea, and it shows. It's often laden with quirky, memorable devices and content. The following versions often strip these quirks out or reference them half-heartedly and then replace the missing content with generic, well-accepted industry fair. I'm referring in this instance to the vehicles of CS 1.6. Where did they go? They were weird, glitchy, and a total blast. Gone now, forever.
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