Friday, September 14, 2012

Procedural Level Generation

I've always been a fan of procedural level generation in games and think it's gotten short shrift as of late. I stumbled upon this presentation that explores maze generation algorithms--

http://www.jamisbuck.org/presentations/rubyconf2011/index.html 

And thought they could be tweaked and employed for use in Project Unknown or another game in the future. Maybe a roguelike.

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